Two weeks. Then you decide.

You already know what needs doing. You have a feature list, an idea of how to build it, and what you are missing is not a plan: it is knowing whether we move as fast as you need.

There is no way to answer that with words. We take one thing from your list and build it.

$ week 1 → you review everything, line by line. That is how it should be

$ week 2 → you review what concerns you

$ then → you decide whether there is a next step

What really happens

What you get

Code that remains yours, not a demo

We build something you already planned to make. At the end, it is working in your repository — even if you decide not to continue. And you started early and small: two weeks now, instead of two months of code to have checked later.

What you see

The method working, not described

A complete work cycle: how an activity is specified, estimated, reviewed, and delivered to an environment where you can try it. It is the same cycle as a real project, completed once.

What it asks of you

Two weeks and someone who can answer

You need a technical counterpart who can make decisions during the day. It is the only requirement, and why it works better with a CTO than with a non-technical founder.

Two weeks cost more per day than a longer engagement — we tell you now rather than later. It is the only start that asks for nothing in return.

What it is not

It is not a commitment to continue

It ends, and it really ends. If it is not a fit, you still have one more feature and know something you did not know before.

Starters

The doors.

Build, Scale and Rescue are long commitments, and before taking them on it is normal to want a clear view.

Starters are a way to begin without committing: they take a few weeks, cost little, and end with something in hand that is useful even if you work with someone else afterwards. Three give you an answer before you start: a plan, a check, an audit. The fourth, the Dry Run, shows you how we work on a real piece of your project.

How we work from there

  1. Before

    You decide where capacity is spent

    Every activity is described, designed from a technical and interface point of view, estimated in terms of effort, then waits until you approve it. That way you see what will be built before time is spent building it. You are not approving an invoice: you are deciding where the time you have already bought goes.

  2. Every day

    You see the pipeline as it moves

    You have access to the tool where the work lives: its status, which two-week sprint it belongs to, whether it is ahead or behind. Not an end-of-month summary — the same view we use.

  3. During

    No one releases their own code

    The person who writes is not the person who approves. Every change passes through a second engineer before it goes anywhere.

  4. Before release

    An environment where you can test it

    The work arrives somewhere you can see it before production. If it is not what you expected, it goes back.

  5. Always

    The code and servers remain yours

    No technical constraint that forces you to stay.

The method, in detail